AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Guatemala, Q3 2022
Discover the performance of the top 5 hypercasual games on the Android platform in Guatemala during the third quarter of 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 hypercasual games on the Android platform in Guatemala showed varied performance trends in terms of downloads, revenue, and active users. Here is an overview of each game's performance based on data from Sensor Tower.
Universal Truck Simulator from Interactive 360 had a notable start in early July with 9.6K weekly downloads, but this number decreased to around 1.4K by the end of September. Weekly revenue peaked at $138 in mid-July before declining to roughly $18 in late September. The game's weekly active users also saw a reduction from 8.3K in mid-July to approximately 2.9K at the end of the quarter.
Bus Simulator : Ultimate by Zuuks Games experienced a decline in weekly downloads from 2.8K in early July to around 715 by the end of September. Revenue showed minor fluctuations, peaking at $38 in late June and then gradually decreasing to $10 by the end of the quarter. The number of active users dropped from 9.9K in mid-July to around 4.1K in late September.
Yo Kaibil from YILSD, released in mid-August, had a modest revenue start with $154 in late August, which then decreased to $6 by the end of September. However, there were no reported downloads or active users for this period.
Truck Simulator USA Revolution by Ovidiu Pop saw weekly downloads decrease from 4.1K in early July to around 2.6K by late September. Weekly revenue remained relatively low, peaking at $16 in mid-September. Active users showed a slight decline from 7.7K in mid-July to approximately 5.5K by the end of the quarter.
Grand Truck Simulator 2 by Pulsar GameSoft had stable weekly downloads, maintaining between 1.2K to 1.5K throughout the quarter. Revenue remained modest, with a peak of $28 in early July and decreasing to negligible amounts by late September. The game's active users fluctuated slightly but remained around the 5K mark for most of the quarter.
For more detailed insights and data, visit Sensor Tower.